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Maple Story Class Choosing Guide

Author:mmorpgvip Date:3/12/2009 Source:http://www.mmorpgvip.com
   Do you know which class fits you the best in Maple Story? If no, you should follow this class choosing guide, we will talk about each class in depth in order to help you choose the best class for you in the game. Let us get started right now.
   Warriors can take lots of damage and deal it right back like tanks. As they are melee fighters, they can't use ranged attacks, so they're given much more health and defense to compensate. While they can later prove to be quite powerful, Warriors are generally eclipsed by some classes in 1st and 2nd job. The life of a Warrior requires much patience, but to those willing to tough it out, it can be a rewarding experience.
   Fighters are all-around Maplers, with average damage for single and multiple targets. They get effective attack skills such as Final Attack and Rage. Weapons available are fierce swords and cool-looking axes. Their damage-dealing capability is further enhanced by their advancement to Crusader, and even further to Heroes.
   Pages focus on swords and blunt weapons, and also receive higher HP and MP than Fighters and Spearmen. With the advancement to White Knight, Pages become capable of dealing with any enemy weak to elemental attacks.
Spearmen use Pole Arms and Spears. In general their attacking is quite slow. However, they are very good at mob control and have good party skills such as Hyper Body, which puts them in high demand for parties. They can advance towards Dragon Knighthood and further towards Dark Knighthood.
Magicians are very abundant in the MS community. You can't get very close to enemies, or stay out forever in the field, but spells like Energy Bolt and Magic Claw, as well as the protection of Magic Guard more than make up for it. They are preferred in many party quests (PQ) for the damage they are able to do.
Clerics don't deal as much damage as the other magicians, they do possess the unique ability to heal, which tends to have the opposite effect on the undead, and can affect up to six monsters at a time. Although clerics are perfectly capable of soloing, they are widely acknowledged as a party class. This is especially true once they reach the third job advancement, as priests receive excellent supportive skills.
Thieves are a very unique class. They can jump-attack with throwing stars and attack up close with daggers. Thieves don't have much defense, but they have high avoid-ability, so enemies tend to miss.
An Assassin is the ranged thief using throwing stars and claws. They have more stable damage than bowmen but do less damage in general than Bandits because unstable damage.
Bowmen can use ranged attacks and hit very hard with them. Although useless at close range combat until the 3rd job with Arrow Rain or Arrow Eruption, their high ranged damage capability makes up for it. They have unstable damage at first, and jump-attacking with a bowman requires precision timing
Pirates are the newest class in MS. They have the unique ability to be range or melee players. They have the option of two types of weapons: guns (ranged) and knuckles (melee). Like with Warriors, it is highly recommended to pick a weapon type and stick with it. Pirates have a highly unique skill set.
In a word, you can choose your best class for you through our above-mentioned discussion. Good luck!

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