In the World of Warcraft, each race has a small set of bonus traits that lend themselves of usefulness to certain extent during game play. We're going to look at each race and the bonuses involved.
Some bonuses lend themselves to certain classes and others help in play style. Sometimes you just don't have a choice. For example, if you want to be a Horde Druid you're getting a Tauren and that's all there is to it. But in the cases where you do have a choice, it can actually make a fair amount of difference in your character in the earlier parts of the game.
Racial bonuses have a tendency to balance out for the most part by level 70. Still you are going to see Tauren main tanks but most races can do a great job of playing the classes available to them for the most part.
However, there are certain classes match up well with certain racial bonuses. In the game, undead have the highest base spirit just like the Night Elves have the highest agility. That's why you see so many Night Elf Rogues. Every race but the Dranei can make Rogues, but you will see more night elf and gnome Rogues than human and dwarf. The reason is that the bonuses to agility for Night Elves and the escape artist bonus for gnomes lend itself to playing a Rogue and you see so many gnome casters–gnomes get a boost to intellect higher than any other race.
So let's look at the useful and sometimes not so useful racial attributes for the different races and how they might match your particular play style preferences when it comes time to try out a shiny new toon.
Humans have one racial trait that makes them great priests, increased spirit, the rest are just OK. They have increase stealth detection. Most of the wow players consider this fully worthless because it basically is.
Humans have higher stats for spirit than the other alliance races, therefore a lot of human Priests. They get an extra 25% reputation when turning in quests cool but it still won't get you exalted with gnome Regan that much faster so you can ride the giant turbo chicken mounts.
+5 to sword and mace skill not too bad if you plan to specialize in one of those
Dwarves don't seem to have a single bonus that's truly useful, unless you consider being a paladin a bonus.
Stone form greatly increases defense for a short period of time. It's OK but won't save your life very often.
+5 gun skill not bad for a hunter if you don't mind the loss of agility from being a dwarf in the first place.
Frost resistance not a big enough bonus to count for much in PVP and very few mobs use frost attacks in PVE
Treasure finding I never really got anything "leet" out of a chest anyway, plus most chests aren’t exactly hidden. It is not very useful.
Night elves may have the second-best racial bonuses on the Alliance side, but they are still mostly best for hunters and rogues.
Shadow meld a bit like stealth, only you can't move. If you stealth and shadow meld you are virtually undetectable.
Dodge bonus very helpful for hunters and rogues who have attacks that come after dodges and a good bit of their defense rating is based on not getting hit in the first place.
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Race Bonus Traits Alliance
Author:mmorpgvip Date:3/21/2009 Source:http://www.mmorpgvip.com
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