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EQ 2 Paladin Changes

Author:mmorpgvip Date:3/24/2009 Source:http://www.mmorpgvip.com
   It seems that they are completely changing and nerfing Paladin in EQ 2 from the looks if the changes coming down to test. Nerfed amends, changed our taunts and pretty much turned Paladins into Warriors.
If they wanted to make all the tanks the same class, just delete them all and make them 1 class called tank. It's pretty ridiculous how much SOE ignores their players and makes changes like this. Paladins were just fine the way they were. Unfortunately SOE has a tendency to fuck with stuff that isn't broken.
Even with a cast time reduction, they're useless unless you're soloing, and even solo they're useless, and mostly a waste of power. The only heal ever used MTing a raid is my Lay on Hands and well, half the time the healers catch up about the same time I click the ability. The ward is pretty much gone within 2 seconds unless there's a mystic or defiler in the group.
We suck at to begin with, RoK changes the dynamic of survivability from mitigation and resists to avoidance. Now it's crit mitigation. The only concern when tanking was aggro control. We've tried tanking with a group full of mythical DPS and it was a challenge keeping aggro.
At this point, since you want to make all tanks the same is to delete zerks, sks and Paladins and make one class named tank, that's the way this is going anyways.
We dealt with our lack of survivability compared to guardians. Nerfing amends like this makes it pretty pointless to even consider continuing to play Paladin, when now guardians will have the upper hand once again, just like it was pre LU13. Paladins were viable tanks finally after LU13, now we're back where we started.
When does guardian survivability get brought into line with Paladin survivability? If you don't want Paladins to tank then just get rid of us or make us DPS, don't hold the carrot out there and make us chase it.
The more they mess with stuff, the worse this game gets. At this point, people won't even bother with a gimped tank like a pally and just go find a guardian. I fought long and hard to end up MTing raids b/c people still think guardians are far superior. We now have nothing that gives us some sort of boost to be able to stand up to the mythical end all be all guardian tank. I never complained, I adapted, but this is just ridiculous.
Stop nerfing classes to make up for the disadvantage of other classes and fix the ones that are broken instead of punishing the classes that are the object of another's jealousy. If you had simply tweaked SKs a bit to have aggro control similar to a Paladin you wouldn't have to nerf the only things that actually made us a viable tank.
It seems to come up short that the changes are being made EQ 2 to emulate WoW's mechanics. How long did it take to start doing daily mission when WoW had dailies for a long time? The achievements fall way short of coming close to the customization you have with the talent trees in World of Warcraft, the purchasing of fabled gear for tokens that you get from instances gets implemented long after WoW already had them. At this point, the only saving grace of EQ2 is the stupid appearance slot, housing and broker fluff IMO. For our part, we will just stick to retribution Paladin and Player vs. Player since they are actually more enjoyable to play than this mess.

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