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Short Rotation Macro for Hunter

Author:mmorpgvip Date:3/1/2009 Source:http://www.mmorpgvip.com
   How to create a macro that would mark your unfriendly target with a Hunter's Mark attempts you to make use of all your special spells and trinkets that were not on a cool down and send your pet in for attack.
What was not included in that macro was any shots, and this was deliberate. You may not want to shoot right away after marking and sending the pet in. Instead, you might want to wait until your pet generates enough threat that you won't pull aggro; or you might want to lay down some traps or cast Misdirect, or simply wait to see what happens before deciding what to do.
But at some point you are going to want to start shooting, and it would be nice to have a macro that will do the exact shots you want to in their proper order. This macro will help with that.
For the purposes of demonstration we are going to show a few variations of a Beast Master's shot rotation macro, partially because it is simpler than the Marksman and Survival rotations, and partially because we are more familiar with Beast Master.
When you create your new macro, you can give it a name that makes sense to you. The first line of code that you want to enter is almost the same as the first line in the previous macro:
Above all, Steady Shot does not become available to you until level 50, so you might want to choose a different spell to display on the button, but I believe you can still use the button display even if you don't have the spell. Regardless, you just want to choose a spell here for display purposes for easy recognition.
Then you want to do is to start adding lines that will cast the various spells that have cool-downs but are very powerful
These and various other spells are ones that only become available to use under special conditions. Like Kill Shot is only usable on targets that have less than 20% health remaining, and has a cool-down of 15 seconds. Having this in your shot rotation macro means you have a better chance of getting one of these shots off than if you tried to time it manually. These powerful, opportunistic shots and spells should be automated whenever possible.
Some players will also include Bestial Wrath in this macro, but we prefer to keep it in our Attack macro, as we then have the option to invoke it again during a boss fight, or not to if we are dealing with trash mobs in order to save it for the boss.
This ensures that you get a shot off right away, because Steady Shot has a cast time, which delays getting damage in. Because Auto Shot is actually a toggle, which means that if you were to simply use "cast Auto Shot", you might be turning it off instead of on, depending on whether it is off or on when you cast it. The means it will do nothing if it is already on, and turn it on if it is not.
Now we take the shot rotation seriously. For Beast Masters, that means Steady Shot for the most part.
That's simple enough, and for the most part this is what I have. But for demonstration purposes, we will make it a bit more complex. Let's assume you wanted to alternate between Steady Shot and Arcane Shot. Here is how you want to work it:
To cast of Steady Shot or Arcane Shot spell, and each time the macro runs, it will switch back and forth between these two spells. It will not cast both at once, it will decide which one to cast based on what it did last time. The first time you run the macro it will case Steady Shot, the next time Arcane Shot, and then back to Steady Shot. Since Arcane Shot has a higher mana cost than Steady Shot, maybe you want to use it less frequently than Steady Shot.

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