Cutting the leveling time in the future
As for the leveling time in the World of Warcraft, there are no fixed or demanding requirements of the leveling time, such as from the right one to its max. Therefore, developers will go on with the update and changes to the level time in the future.
It's too early on in Wrath's history to begin discussing any details though, as we're still weighing all options.
Dual-specialization Goals
The goal was never to allow players to switch specializations on a whim. Having a specific talent set-up should still mean something. Our goal with this system is two-fold:
Allow players to switch to a secondary preferred spec/glyph set-up without having to go through the process of re-specializing, setting up action bars, purchasing new glyphs, etc.
Allow raid groups more flexibility by giving individuals the option of flipping to a secondary skill set to accommodate the group.
Yes, it will mean there is another reagent players have to bring. We're expecting this feature to be extremely popular though, and I seriously doubt you're going to find yourself with nine to twenty-four other people who have all forgotten to bring Lexicons of Power to the raid.
Dual-specialization at lower levels
You do make a great point, Cvarto. This is ultimately while the option is still on the table, though the feature is not likely to launch this way.
I think Ghostcrawler was speaking more about new players leveling. If someone is new to WoW, talents alone can be a bit overwhelming. Trial, error and learning the basic damage rotations are very integral aspects of learning the game. Giving players the option of flipping between two specializations when they haven't figured out how the core of the class operates may be a deterrent.
Like I said though, it's still something we're considering, and I think you've presented a good case for why it's in consideration.
Dual-specialization ability cost
We do want to inform our players about what the final cost will be, but that is still under discussion.
Mana regeneration and monotonous healing
Out of casting regen can be a significant source of mana, but this is complicated by the fact that it can also be really random due to clear-cast procs and the nature of the fight itself. Something like Loatheb can be easier than intended because the fight asks you to pause a lot.
Love is in the Air!
Bag of Candies
The Bag of Candies had a fairly reasonable drop rate and was in no way bugged; however, due to the random aspect of the achievement, we discussed it and did hotfix an increase in last night. While I'm aware that some of you dislike the chance aspect of this achievement, it will remain in the meta.
And just to dispel all the superstition around it, no NPC has a greater chance of giving out candies. They're all equal.
Bouquet of Red Roses back in the game!
I'll pop in to confirm that we did hotfix in a chance for the Red Roses to drop off the same bosses who are dropping the Ebon Roses. Enjoy your bouquets!
Druid
Survival of the Fittest
Assume SotF would lose about half its current armor, putting it at 11/22/33% if I recall correctly and subject to additional testing.
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WoW Blue Post 2009
Author:mmorpgvip Date:3/1/2009 Source:http://www.mmorpgvip.com
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