First and foremost we take this opportunity to talk about Rogue racial guide here for all of you whom look for it for a long time. Prior to this, we often hear some people say it is torturous for them to find. Now we highly recommend that this one is fit to you.
For Rogue, racial abilities is part and parcel. It is the time for us to mention them one by one. Please pay close attention and see the following content.
Stoneform is a dwarven racial ability which has many plusses, but no negatives. This is one nice ability that a dwarf rogue starts with. It increases armor by 10%, so very handy for melee attack and even tanking mobs, and also rids yourself of poisons, bleeding and deseases. The effect lasts 8 seconds and has a 3 minute cooldown. With the ability to remove poisons, then this makes it very useful against enemy rogues, as you will be able to remove rupture, rend and deep wounds. This will allow you to restealth without the DOT damage.
It also removes the Druids rip finishing move, undead priests devouring plague, and the hunters wyvern sting, serpent sting, scorpid sting, and snake trap poisons.
5 gun skills to all dwarves - pointless for a rogue, but a stat nethertheless.
10 Frost Resistance to dwarves - not much of a stat, but again can be useful, giving you a slight advantage against frost mages.
Treasure Finding - when activated you can find treasure on your mini-map. This has no cooldown and lasts until canceled.
Escape Artist is the ability to break out of a Root or Snare effect, casts - 1 minute cooldown
This is good for removign boss debuffs which include snare. So if a debuff has slow movement and causes damage over time (DOT) it will remove both together.
Expansive Mind increases Intelligence by 5% - The intelligence ability is only good for casters, so pretty irrelevent for a rogue. For a rogue you are looking at the agility attribute, followed by attack power.
10 Arcane Resistance for gnomes - a chance to resist sheep, which can be slightly useful, but only slightly.
Technologist which is 15 Engineering skill bonus.
Perception increases stealth detection (dramatically) - Lasts 20 seconds with a 3 minute cooldown.
Nice in PvP against other stealthers.
The Human Spirit is the Spirit which increase of 5% - Not really much to fuss about, a slight health regeneration increase, but thats about it.
Diplomacy is 10% bonus to faction point gain - the reason we always choose to roll human as we like to level our factions, which is still something we working on. This can play a big part at level 70 when you want to grind rep points for faction rewards and in order to enter the heroic instances for better rewards. This is easily one of the best racials in the game.
Let's say that the basic neutral to exulted starts at 3000 and doubles everytime, so 300 for friendly, 6000 for honored, 12,000 for revered, and 21,000 for exulted… this combines to a total 42,000 rep points. so the 10% increase will save you getting 4,200 rep points for each faction to get exulted. This is the reason we like this attribute.
The rest of the Rogue racial abilities we can not make mention of them because of the linited time, if you have great interest in them, the shortcut is to log into our cheap wow gold site to refer to the guide from our high level staffs.
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Rogue Racial Guide
Author:admin Date:12/8/2008 Source:http://www.mmorpgvip.com
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